Video games as art, culture, and community — one of the defining media forms of the 21st century.
Why games are making us better and how they can change the world. The case for games as serious culture.
Game designer at the Institute for the Future whose 2010 TED talk and book Reality Is Broken argued that gamers practising at scale could be redirected to real-world problems. Designed Superstruct, the first massively-multiplayer forecasting game.
The best platform for independent games. Where the most creative game design lives.